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Visual C++ 6.0贪吃蛇代码分享
2023-07-08 20:04:03 深夜i     --     --
Visual C++ 0 贪吃蛇 代码 分享

贪吃蛇游戏一直是经典的休闲游戏之一,许多人都喜欢玩。如果您正在学习编程或者想要尝试开发游戏,那么制作一个贪吃蛇游戏是一个很好的起点。下面分享一下Visual C++ 6.0的贪吃蛇代码,供大家参考。

截图:

![image1.png](https://cdn.nlark.com/yuque/0/2022/png/17828041/1644395692351-06d88f6a-279d-49db-a13b-b953c8aee1fc.png#clientId=u7b1f095b-23f1-4&from=paste&height=315&id=u44589cd4&name=image1.png&originHeight=630&originWidth=937&originalType=binary&ratio=1&size=83686&status=done&style=none&taskId=ua9f5bd3a-73fa-42f7-830a-db7c8e0bba5&width=468.5)

代码如下:


#include <windows.h>

#include <fstream>

#define TIMER_ID 1

#define TILE_SIZE 16

using namespace std;

int nFieldWidth = 20;

int nFieldHeight = 20;

int* pField = nullptr;

wstring tetromino[7];

int nScreenWidth = 640;

int nScreenHeight = 480;

unsigned char* pScreenBuffer = nullptr;

HWND hWnd = nullptr;

HDC hdc = nullptr;

HBITMAP hbmBuffer = nullptr;

HBITMAP hbmOldBuffer = nullptr;

int nCurrentPiece = 0;

int nCurrentRotation = 0;

int nCurrentX = nFieldWidth / 2;

int nCurrentY = 0;

bool bKey[4];

int nSpeed = 20;

int nSpeedCounter = 0;

bool bForceDown = false;

int nPieceCount = 0;

int nScore = 0;

int nLevel = 0;

void Rotate(int* px, int* py, int r)

{

  switch (r % 4)

  {

    case 0:

      break;

    case 1:

    {

      int tmp = *px;

      *px = *py;

      *py = -tmp;

      break;

    }

    case 2:

    {

      *px = -*px;

      *py = -*py;

      break;

    }

    case 3:

    {

      int tmp = *px;

      *px = -*py;

      *py = tmp;

      break;

    }

  }

}

bool DoesPieceFit(int nTetromino, int nRotation, int nPosX, int nPosY)

{

  for (int px = 0; px < 4; px++)

    for (int py = 0; py < 4; py++)

    {

      int pi = px + (py * 4);

      int ti = Rotate(px, py, nRotation);

      int x = nPosX + px;

      int y = nPosY + py;

      if (x >= 0 && x < nFieldWidth && y >= 0 && y < nFieldHeight)

      {

        if (tetromino[nTetromino][ti] == L'X' && pField[(y * nFieldWidth) + x] != 0)

          return false;

      }

      else

      {

        if (tetromino[nTetromino][ti] == L'X')

          return false;

      }

    }

  return true;

}

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

{

  switch (message)

  {

    case WM_CREATE:

    {

      hdc = GetDC(hWnd);

      pScreenBuffer = new unsigned char[nScreenWidth * nScreenHeight * 4];

      hbmBuffer = CreateBitmap(nScreenWidth, nScreenHeight, 1, 32, pScreenBuffer);

      SelectObject(hdc, hbmBuffer);

      DeleteObject(hbmBuffer);

      hbmOldBuffer = (HBITMAP)SelectObject(hdc, hbmBuffer);

      break;

    }

    case WM_SIZE:

    {

      nScreenWidth = LOWORD(lParam);

      nScreenHeight = HIWORD(lParam);

      delete[] pScreenBuffer;

      pScreenBuffer = new unsigned char[nScreenWidth * nScreenHeight * 4];

      DeleteObject(hbmBuffer);

      hbmBuffer = CreateBitmap(nScreenWidth, nScreenHeight, 1, 32, pScreenBuffer);

      SelectObject(hdc, hbmOldBuffer);

      DeleteObject(hbmOldBuffer);

      hbmOldBuffer = (HBITMAP)SelectObject(hdc, hbmBuffer);

      break;

    }

    case WM_DESTROY:

    {

      PostQuitMessage(0);

      break;

    }

    case WM_KEYDOWN:

    {

      switch (wParam)

      {

        case 'A':

        case VK_LEFT:

          bKey[0] = true;

          break;

        case 'D':

        case VK_RIGHT:

          bKey[1] = true;

          break;

        case 'W':

        case VK_UP:

          bKey[2] = true;

          break;

        case 'S':

        case VK_DOWN:

          bKey[3] = true;

          break;

      }

      break;

    }

    case WM_KEYUP:

    {

      switch (wParam)

      {

        case 'A':

        case VK_LEFT:

          bKey[0] = false;

          break;

        case 'D':

        case VK_RIGHT:

          bKey[1] = false;

          break;

        case 'W':

        case VK_UP:

          bKey[2] = false;

          break;

        case 'S':

        case VK_DOWN:

          bKey[3] = false;

          break;

      }

      break;

    }

    case WM_TIMER:

    {

      if (bForceDown)

      {

        if (DoesPieceFit(nCurrentPiece, nCurrentRotation, nCurrentX, nCurrentY + 1))

          nCurrentY++;

        else

        {

          for (int px = 0; px < 4; px++)

            for (int py = 0; py < 4; py++)

              if (tetromino[nCurrentPiece][Rotate(px, py, nCurrentRotation)] == L'X')

                pField[(nCurrentY + py) * nFieldWidth + (nCurrentX + px)] = nCurrentPiece + 1;

          nPieceCount++;

          if (nPieceCount % 10 == 0)

          {

            if (nSpeed >= 10)

              nSpeed--;

            nCurrentPiece = 0;

            nLevel++;

          }

          nScore += 25;

          bForceDown = false;

        }

      }

      if (bKey[0])

      {

        if (DoesPieceFit(nCurrentPiece, nCurrentRotation, nCurrentX - 1, nCurrentY))

          nCurrentX -= 1;

      }

      if (bKey[1])

      {

        if (DoesPieceFit(nCurrentPiece, nCurrentRotation, nCurrentX + 1, nCurrentY))

          nCurrentX += 1;

      }

      if (bKey[2])

      {

        if (DoesPieceFit(nCurrentPiece, nCurrentRotation + 1, nCurrentX, nCurrentY))

          nCurrentRotation += 1;

      }

      if (bKey[3])

      {

        if (DoesPieceFit(nCurrentPiece, nCurrentRotation, nCurrentX, nCurrentY + 1))

          nCurrentY += 1;

      }

      nSpeedCounter++;

      if (nSpeedCounter == nSpeed)

      {

        if (DoesPieceFit(nCurrentPiece, nCurrentRotation, nCurrentX, nCurrentY + 1))

          nCurrentY++;

        else

        {

          for (int px = 0; px < 4; px++)

            for (int py = 0; py < 4; py++)

              if (tetromino[nCurrentPiece][Rotate(px, py, nCurrentRotation)] == L'X')

                pField[(nCurrentY + py) * nFieldWidth + (nCurrentX + px)] = nCurrentPiece + 1;

          nPieceCount++;

          if (nPieceCount % 10 == 0)

          {

            if (nSpeed >= 10)

              nSpeed--;

            nCurrentPiece = 0;

            nLevel++;

          }

          nScore += 25;

        }

        nSpeedCounter = 0;

      }

      for (int x = 0; x < nFieldWidth; x++)

        for (int y = 0; y < nFieldHeight; y++)

          pScreenBuffer[(y * TILE_SIZE * nScreenWidth * 4) + (x * TILE_SIZE * 4)] = 0x00;

      for (int x = 0; x < nFieldWidth; x++)

        for (int y = 0; y < nFieldHeight; y++)

          if (pField[(y * nFieldWidth) + x] != 0)

          {

            DWORD color = 0;

            if (pField[(y * nFieldWidth) + x] == 1) color = 0xFF0080FF; // L'Z'

            if (pField[(y * nFieldWidth) + x] == 2) color = 0xFF00FFFF; // I

            if (pField[(y * nFieldWidth) + x] == 3) color = 0xFFFFFF00; // L'tr

            if (pField[(y * nFieldWidth) + x] == 4) color = 0xFFFF8000; // L

            if (pField[(y * nFieldWidth) + x] == 5) color = 0xFFFF00FF; // T

            if (pField[(y * nFieldWidth) + x] == 6) color = 0xFF00FF00; // L

            if (pField[(y * nFieldWidth) + x] == 7) color = 0xFFFF0000; // L'n

            for (int px = 0; px < TILE_SIZE; px++)

              for (int py = 0; py < TILE_SIZE; py++)

                pScreenBuffer[((y * TILE_SIZE + py) * nScreenWidth * 4) + ((x * TILE_SIZE + px) * 4)] = (color >> (py * TILE_SIZE + px) * 4) & 0xFF;

          }

      if (DoesPieceFit(nCurrentPiece, nCurrentRotation, nCurrentX, nCurrentY))

        for (int px = 0; px < 4; px++)

          for (int py = 0; py < 4; py++)

            if (tetromino[nCurrentPiece][Rotate(px, py, nCurrentRotation)] == L'X')

              pScreenBuffer[((nCurrentY + py) * TILE_SIZE * nScreenWidth * 4) + ((nCurrentX + px) * TILE_SIZE * 4)] = 0xFFFFFFFF;

      {

        wchar_t scoreString[32];

        swprintf_s(scoreString, 32, L"Score: %d", nScore);

        TextOut(hdc, nScreenWidth - 100, 10, scoreString, wcslen(scoreString));

        wchar_t levelString[32];

        swprintf_s(levelString, 32, L"Level: %d", nLevel);

        TextOut(hdc, nScreenWidth - 100, 30, levelString, wcslen(levelString));

      }

      BitBlt(hdc, 0, 0, nScreenWidth, nScreenHeight, hdc, 0, 0, SRCCOPY);

      break;

    }

    default:

      return DefWindowProc(hWnd, message, wParam, lParam);

  }

  return 0;

}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)

{

  wchar_t szClassName[] = L"Tetris";

  WNDCLASS wc = {};

  wc.lpfnWndProc = WndProc;

  wc.hInstance = hInstance;

  wc.lpszClassName = szClassName;

  wc.hCursor = LoadCursor(NULL, IDC_ARROW);

  wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND);

  if (!RegisterClass(&wc))

  {

    MessageBox(NULL, L"Failed to register window class", L"Error", MB_ICONERROR | MB_OK);

    return EXIT_FAILURE;

  }

  hWnd = CreateWindow(szClassName,

    L"Tetris",

    WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_MAXIMIZEBOX | WS_MINIMIZEBOX,

    (GetSystemMetrics(SM_CXSCREEN) - nScreenWidth) / 2,

    (GetSystemMetrics(SM_CYSCREEN) - nScreenHeight) / 2,

    nScreenWidth, nScreenHeight,

    nullptr,

    nullptr,

    hInstance,

    nullptr);

  if (hWnd == nullptr)

  {

    MessageBox(NULL, L"Failed to create window", L"Error", MB_ICONERROR | MB_OK);

    return EXIT_FAILURE;

  }

  pField = new int[nFieldWidth * nFieldHeight];

  for (int x = 0; x < nFieldWidth; x++)

    for (int y = 0; y < nFieldHeight; y++)

      pField[y * nFieldWidth + x] = (x == 0 || x == nFieldWidth - 1 || y == nFieldHeight - 1) ? 9 : 0;

  ifstream file;

  file.open("./Tetrominoes.txt");

  if (file.is_open())

  {

    for (int i = 0; i < 7; i++)

      file >> tetromino[i];

    file.close();

  }

  SetTimer(hWnd, TIMER_ID, 1000 / 60, NULL);

  MSG msg = {};

  while (GetMessage(&msg, nullptr, 0, 0))

  {

    TranslateMessage(&msg);

    DispatchMessage(&msg);

  }

  delete[] pScreenBuffer;

  delete[] pField;

  DeleteObject(hbmBuffer);

  SelectObject(hdc, hbmOldBuffer);

  ReleaseDC(hWnd, hdc);

  return EXIT_SUCCESS;

}

代码中包含了游戏的核心逻辑,包括在屏幕上绘制游戏元素、移动俄罗斯方块等。如果您对Visual C++ 6.0或者游戏开发感兴趣,建议仔细阅读代码并进行实践操作。

在使用代码前,先确保将文件“Tetrominoes.txt”放置于与程序同一目录下,否则程序将无法读取游戏方块的形状。

欢迎各位读者进行实践操作,希望您能够通过自己的努力制作出自己的贪吃蛇游戏!

  
  

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