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用Java编写贪吃蛇游戏教程——基于Eclipse开发环境
2023-06-15 17:04:10 深夜i     20     0
Java

众所周知,贪吃蛇是一款经典的小游戏,很多人会在空闲时间玩一玩。想必很多程序员也希望自己能够编写一款属于自己的贪吃蛇游戏。本文将提供一份Java实现贪吃蛇游戏的代码教程,并且使用Eclipse作为开发环境,让您轻松上手。

1. 环境搭建

首先,我们需要使用Eclipse来进行Java的开发。如果您还没有安装Eclipse开发环境,请先前往Eclipse官网下载相应的版本进行安装。安装完毕后,我们需要使用Eclipse的插件管理器来安装Java Development Kit(JDK)。

2. 初始化项目

打开Eclipse,按下Ctrl+Shift+N打开新建项目对话框,选择Java项目,输入项目名称和项目路径后,点击“Finish”按钮来完成项目的创建。

3. 编写代码

接下来,我们需要让贪吃蛇能够在窗口中进行运行,因此需要编写GUI相关的代码。我们使用Java自带的Swing组件库来完成此任务。

在新建的项目中,创建一个新的Java类,将其命名为“Snake”(或者自己喜欢的任意名称),然后输入以下代码:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Snake extends JPanel {
  private static final long serialVersionUID = 1L;
  private static final int WIDTH = 300;
  private static final int HEIGHT = 300;
  private static final int DOT_SIZE = 10;
  private static final int ALL_DOTS = 900;
  private static final int RAND_POS = 29;
  private final int x[] = new int[ALL_DOTS];
  private final int y[] = new int[ALL_DOTS];
  private int dots;
  private int apple_x;
  private int apple_y;
  private boolean left = false;
  private boolean right = true;
  private boolean up = false;
  private boolean down = false;
  private boolean inGame = true;
  public Snake() {
    addKeyListener(new TAdapter());
    setBackground(Color.black);
    setFocusable(true);
    setPreferredSize(new Dimension(WIDTH, HEIGHT));
    initGame();
  }
  public void initGame() {
    dots = 3;
    for (int z = 0; z < dots; z++) {
      x[z] = 50 - z * DOT_SIZE;
      y[z] = 50;
    }
    locateApple();
  }
  public void locateApple() {
    int r = (int) (Math.random() * RAND_POS);
    apple_x = ((r * DOT_SIZE));
    r = (int) (Math.random() * RAND_POS);
    apple_y = ((r * DOT_SIZE));
  }
  public void checkApple() {
    if ((x[0] == apple_x) && (y[0] == apple_y)) {
      dots++;
      locateApple();
    }
  }
  public void checkCollision() {
    for (int z = dots; z > 0; z--) {
      if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z]))
        inGame = false;
      
    }
    if (y[0] >= HEIGHT)
      inGame = false;
    
    if (y[0] < 0)
      inGame = false;
    
    if (x[0] >= WIDTH)
      inGame = false;
    
    if (x[0] < 0)
      inGame = false;
    
    if (!inGame)
      // Timer has expired
    
  }
  public void move() {
    for (int z = dots; z > 0; z--) {
      x[z] = x[(z - 1)];
      y[z] = y[(z - 1)];
    }
    if (left) {
      x[0] -= DOT_SIZE;
    }
    if (right) {
      x[0] += DOT_SIZE;
    }
    if (up) {
      y[0] -= DOT_SIZE;
    }
    if (down) {
      y[0] += DOT_SIZE;
    }
  }
  @Override
  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    doDrawing(g);
  }
  public void doDrawing(Graphics g) {
    if (inGame) {
      g.setColor(Color.red);
      g.fillRect(apple_x, apple_y, DOT_SIZE, DOT_SIZE);
      for (int z = 0; z < dots; z++) {
        if (z == 0) {
          g.setColor(Color.green);
          g.fillRect(x[z], y[z], DOT_SIZE, DOT_SIZE);
        } else {
          g.setColor(Color.yellow);
          g.fillRect(x[z], y[z], DOT_SIZE, DOT_SIZE);
        }
      }
      //sync();
    } else {
      gameOver(g);
    }
  }
  public void gameOver(Graphics g) {
    String msg = "Game Over";
    g.setColor(Color.red);
    g.drawString(msg, (WIDTH - g.getFontMetrics().stringWidth(msg)) / 2, HEIGHT / 2);
  }
  private class TAdapter implements KeyListener {
    @Override
    public void keyReleased(KeyEvent e)
    
    @Override
    public void keyPressed(KeyEvent e) {
      int key = e.getKeyCode();
      if ((key == KeyEvent.VK_LEFT) && (!right))
        left = true;
        up = false;
        down = false;
      
      if ((key == KeyEvent.VK_RIGHT) && (!left))
        right = true;
        up = false;
        down = false;
      
      if ((key == KeyEvent.VK_UP) && (!down))
        up = true;
        right = false;
        left = false;
      
      if ((key == KeyEvent.VK_DOWN) && (!up))
        down = true;
        right = false;
        left = false;
      
    }
    @Override
    public void keyTyped(KeyEvent e)
    
  }
}

4. 运行游戏

我们可以通过创建一个JFrame类的实例来运行我们的游戏。将以下代码插入到Snake类中:

public static void main(String[] args) {
  JFrame frame = new JFrame("Snake");
  frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  frame.setSize(WIDTH, HEIGHT);
  frame.add(new Snake());
  frame.setLocationRelativeTo(null);
  frame.setVisible(true);
}

5. 编译和运行

现在我们已经完成了Java编写贪吃蛇游戏的所有代码!我们可以将其保存,然后使用Eclipse的编译功能来生成可执行文件。再次运行您的贪吃蛇游戏,并享受这个有趣的小游戏吧!

文章关键词:

Java, 贪吃蛇, 代码, Eclipse, 开发, 游戏, GUI, Swing, JFrame, 小游戏, 实现

  
  

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