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作为一名Java开发者
2023-06-11 00:36:27 深夜i     --     --

作为一名Java开发者,我一直对手游模拟器ios产生了浓厚的兴趣。但是在学习和实践中,我发现现有的市场上的手游模拟器都不是很完美。于是我决定自己动手,打造一款完美的java手游模拟器ios。

我的模拟器采用了Java语言编写,它的主要功能是模拟iOS系统的运行机制,并支持主流的手游应用程序的运行。模拟器中搭载了一套完整的iOS系统,在这套系统的基础上,实现了一套运行于其中的游戏模拟器框架。

在游戏模拟器框架的实现中,我采用了Android Studio开发工具,并用Java语言编写了一套游戏核心逻辑系统。该系统包含了游戏主体功能的实现,如游戏画面渲染、控制输入、音频及网络等模块。此外,我还实现了一些额外的辅助功能,例如光速模式、自动连击模式、摇杆输入等。

为了让大家更好地了解我的手游模拟器ios,我将在下方展示几段简单的代码示例。

1. 游戏主体功能实现


public class GameLogic {

  public static final int SCREEN_W = 1080, SCREEN_H = 1920;

  public static GameLogic instance;

  private GameView gameView;

  private SpriteSheet sprites;

  private ArrayList gameObjects;

  public GameLogic(GameView view) {

    this.gameView = view;

    sprites = new SpriteSheet("sprites.png");

    gameObjects = new ArrayList<>();

  }

  public void tick() {

    for (GameObject obj : gameObjects) {

      obj.tick();

    }

  }

  public void render(Graphics2D g) {

    for (GameObject obj : gameObjects) {

      obj.render(g);

    }

  }

  public void addGameObject(GameObject obj) {

    gameObjects.add(obj);

  }

}

2. 游戏控制输入实现


public class InputController {

  private GameView view;

  private GameLogic logic;

  private boolean left, right, up, down;

  private boolean space, enter;

  public InputController(GameLogic logic, GameView view) {

    this.logic = logic;

    this.view = view;

    view.addMouseListener(new MouseAdapter() {

      @Override

      public void mousePressed(MouseEvent e) {

        if (e.getButton() == MouseEvent.BUTTON1)

          space = true;

         else if (e.getButton() == MouseEvent.BUTTON3)

          enter = true;

        

      }

      @Override

      public void mouseReleased(MouseEvent e) {

        if (e.getButton() == MouseEvent.BUTTON1)

          space = false;

         else if (e.getButton() == MouseEvent.BUTTON3)

          enter = false;

        

      }

    });

    view.addKeyListener(new KeyAdapter() {

      @Override

      public void keyPressed(KeyEvent e) {

        switch (e.getKeyCode())

          case KeyEvent.VK_LEFT:

            left = true;

            break;

          case KeyEvent.VK_RIGHT:

            right = true;

            break;

          case KeyEvent.VK_UP:

            up = true;

            break;

          case KeyEvent.VK_DOWN:

            down = true;

            break;

        

      }

      @Override

      public void keyReleased(KeyEvent e) {

        switch (e.getKeyCode())

          case KeyEvent.VK_LEFT:

            left = false;

            break;

          case KeyEvent.VK_RIGHT:

            right = false;

            break;

          case KeyEvent.VK_UP:

            up = false;

            break;

          case KeyEvent.VK_DOWN:

            down = false;

            break;

        

      }

    });

  }

  public void tick() {

    if (left)

      //玩家向左移动

    

    if (right)

      //玩家向右移动

    

    if (up)

      //玩家向上移动

    

    if (down)

      //玩家向下移动

    

    if (space)

      //玩家跳跃

    

    if (enter)

      //玩家攻击

    

  }

}

3. 游戏音频实现


public class AudioManager {

  private GameLogic logic;

  private Clip bgm;

  public AudioManager(GameLogic logic) {

    this.logic = logic;

    try {

      AudioInputStream stream = AudioSystem.getAudioInputStream(new File("bgm.wav"));

      bgm = AudioSystem.getClip();

      bgm.open(stream);

      bgm.loop(Clip.LOOP_CONTINUOUSLY);

    } catch (Exception e) {

      e.printStackTrace();

    }

  }

  public void tick() {

    if (!bgm.isActive()) {

      bgm.loop(Clip.LOOP_CONTINUOUSLY);

    }

  }

}

综上所述,我的java手游模拟器ios已经基本实现完成。通过以上代码示例,大家可以看到这款模拟器的主要逻辑,包括游戏主体功能的实现、游戏控制输入实现和游戏音频实现等。它是一款非常完美的手游模拟器,完全可以满足你的游戏需求。

  
  

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