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关键词:Java、简单、贪吃蛇
2023-06-14 10:16:56 深夜i     --     --

Java编程是众多程序员所热衷的领域之一,特别是对于初学者而言,实现一个简单的游戏是入门的好方法。本文就将通过编写一个Java版的贪吃蛇游戏来介绍Java编程的基础知识和语法。

首先,我们需要明确贪吃蛇游戏的基本规则和逻辑。游戏开始后,贪吃蛇会在地图上不断移动,玩家操控蛇头的移动方向,让蛇吃掉食物并让蛇身变长。当蛇撞到自己或者地图边缘时游戏结束。那么,如何用Java来实现这个游戏呢?

首先,我们需要设计游戏的界面。一个简单的贪吃蛇游戏界面可以采用Java中的AWT和Swing包来实现。接下来,我们需要定义一个Snake类来描述贪吃蛇的行为。Snake类可以包括蛇的初始长度、蛇的方向、蛇的移动方法等成员属性和方法。其中,蛇的移动方法可以通过定时器来实现,即每隔一段时间蛇会自动移动一格。当玩家控制蛇头改变方向时,需要对蛇的方向进行修改,并在迭代过程中实现蛇身的变化。

以下是一个简单的基于Java的贪吃蛇代码实现,供参考:


import java.awt.*;

import java.awt.event.*;

import java.util.*;

import javax.swing.*;

public class Snake extends JFrame implements KeyListener {

  private JPanel mainPanel, boardPanel;

  private JLabel[][] slot;

  private int[][] board;

  private SnakeBody head, tail;

  private Key key;

  private int timer, score, speed, difficulty;

  public static void main(String[] args) {

    new Snake();

  }

  Snake() {

    mainPanel = new JPanel();

    add(mainPanel);

    mainPanel.setLayout(new BorderLayout());

    boardPanel = new JPanel();

    boardPanel.setLayout(new GridLayout(20,20));

    mainPanel.add(boardPanel, BorderLayout.CENTER);

    slot = new JLabel[20][20];

    board = new int[20][20];

    for(int x = 0; x < 20; x++) {

      for(int y = 0; y < 20; y++) {

        slot[x][y] = new JLabel();

        boardPanel.add(slot[x][y]);

        board[x][y] = 0;

      }

    }

    head = new SnakeBody(10,10);

    tail = head;

    board[10][10] = 1;

    board[11][10] = -1;

    key = new Key();

    addKeyListener(key);

    timer = 0;

    score = 0;

    speed = 6;

    difficulty = 1;

    setSize( 400, 425 );

    setVisible( true );

    setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );

    setResizable(false);

    run();

  }

  public void run() {

    boolean playing = true;

    while(playing) {

      delay(speed);

      addTail();

      move();

      score++;

      if(score % 10 == 0 && difficulty < 10) difficultyUp();

      if(checkLose()) playing = false;

    }

    JOptionPane.showMessageDialog(this,"Game Over!","Snake",JOptionPane.PLAIN_MESSAGE);

  }

  public void addTail() {

    if( timer < 2 ) return;

    timer = 0;

    int x = tail.getX();

    int y = tail.getY();

    SnakeBody temp = new SnakeBody(x,y);

    tail.setN(next());

    tail = temp;

    board[x][y] = 1;

  }

  public void move() {

    int x = head.getX();

    int y = head.getY();

    switch(head.getD()) {

      case 0:

        y--;

        break;

      case 1:

        x--;

        break;

      case 2:

        y++;

        break;

      case 3:

        x++;

        break;

    }

    if(x == 19) x = 0;

    else if(x == -1) x = 19;

    if(y == 19) y = 0;

    else if(y == -1) y = 19;

    if(board[x][y] == 1) return;

    if(board[x][y] == -1) {

      removeFood();

      score += 100;

      speed += 3;

      SnakeBody temp = new SnakeBody(x,y);

      head.setP(temp);

      temp.setN(head);

      head = temp;

      board[x][y] = 1;

    }

    else {

      int l;

      SnakeBody temp = tail;

      l = temp.removeSelf();

      board[temp.getX()][temp.getY()] = 0;

      temp = new SnakeBody(x,y);

      head.setP(temp);

      temp.setN(head);

      head = temp;

      board[x][y] = 1;

    }

    for(int i = 0; i < 20; i++) {

      for(int j = 0; j < 20; j++) {

        if(board[i][j] == 0) slot[i][j].setBackground(Color.white);

        else if(board[i][j] == 1) slot[i][j].setBackground(Color.black);

        else slot[i][j].setBackground(Color.red);

      }

    }

  }

  public SnakeBody next() {

    SnakeBody temp = head;

    while(temp.getP() != null) {

      temp = temp.getP();

    }

    return temp;

  }

  public boolean checkLose() {

    int x = head.getX();

    int y = head.getY();

    if(x == 19) x = 0;

    else if(x == -1) x = 19;

    if(y == 19) y = 0;

    else if(y == -1) y = 19;

    if(board[x][y] == 1) return true;

    return false;

  }

  public void removeFood() {

    ArrayList l = new ArrayList ();

    for(int x = 0; x < 20; x++) {

      for(int y = 0; y < 20; y++) {

        if(board[x][y] == -1) {

          l.add(x*20+y);

        }

      }

    }

    int r = (int)(Math.random() * l.size());

    int x = l.get(r)/20;

    int y = l.get(r)%20;

    board[x][y] = 0;

  }

  public void difficultyUp() {

    difficulty++;

    switch(difficulty) {

      case 2:

        JOptionPane.showMessageDialog(this,"Difficulty Up!","Snake",JOptionPane.PLAIN_MESSAGE);

        break;

      case 4:

        speed += 2;

        JOptionPane.showMessageDialog(this,"Difficulty Up!","Snake",JOptionPane.PLAIN_MESSAGE);

        break;

      case 6:

        speed += 2;

        JOptionPane.showMessageDialog(this,"Difficulty Up!","Snake",JOptionPane.PLAIN_MESSAGE);

        break;

      case 8:

        speed += 2;

        JOptionPane.showMessageDialog(this,"Difficulty Up!","Snake",JOptionPane.PLAIN_MESSAGE);

        break;

      case 10:

        speed += 2;

        JOptionPane.showMessageDialog(this,"You Win!","Snake",JOptionPane.PLAIN_MESSAGE);

        break;

      default:

        break;

    }

  }

  public void delay(int d) {

    int i = 0;

    while(i < d) {

      i++;

      timer++;

      try { Thread.sleep(5); }

      catch(InterruptedException e) { e.printStackTrace(); }

    }

  }

  public void keyPressed(KeyEvent e) {

    int key = e.getKeyCode();

    if(key == KeyEvent.VK_LEFT && head.getD() != 3) head.setD(1);

    if(key == KeyEvent.VK_RIGHT && head.getD() != 1) head.setD(3);

    if(key == KeyEvent.VK_UP && head.getD() != 2) head.setD(0);

    if(key == KeyEvent.VK_DOWN && head.getD() != 0) head.setD(2);

  }

  public void keyTyped(KeyEvent e) {}

  public void keyReleased(KeyEvent e) {}

}

class SnakeBody {

  private int x, y, d;

  private SnakeBody p;

  private SnakeBody n;

  SnakeBody(int x, int y)

    this.x = x;

    this.y = y;

    d = 0;

    p = null;

    n = null;

  

  public int getX()

    return x;

  

  public int getY()

    return y;

  

  public int getD()

    return d;

  

  public void setD(int d)

    this.d = d;

  

  public SnakeBody getP()

    return p;

  

  public void setP(SnakeBody p)

    this.p = p;

  

  public SnakeBody getN()

    return n;

  

  public void setN(SnakeBody n)

    this.n = n;

  

  public int removeSelf() {

    SnakeBody prev = p;

    SnakeBody next = n;

    p.setN(next);

    n.setP(prev);

    return 0;

  }

}

class Key implements KeyListener {

  public void keyPressed(KeyEvent e) {}

  public void keyTyped(KeyEvent e) {}

  public void keyReleased(KeyEvent e) {}

}

通过上面的代码,我们就可以编写一个简单的Java版贪吃蛇游戏了。在代码实现过程中,我们需要熟练掌握Java语言的基础语法和常用类库,特别是AWT和Swing包的使用方法。

总的来说,Java编程并不难,适合初学者入门。而编写一个简单的游戏不仅是学习Java的好方法,还可以让我们更好地掌握编程逻辑,培养编程思维。因此,如果你正在学习Java编程,不妨尝试编写一个简单的贪吃蛇游戏吧!

  
  

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