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C++马里奥游戏代码实现
2023-07-05 08:30:19 深夜i     --     --
C++ 马里奥游戏 代码 实现 游戏开发

近年来,游戏开发越来越受到程序员的关注,不少程序员喜欢利用自己的编程技能实现一些简单的小游戏,其中马里奥游戏是较为经典的一款游戏。下面我们来介绍一下如何使用C++制作马里奥游戏。

首先,我们需要安装一个C++编译器,这里推荐使用Visual Studio或者CodeBlocks。接着,我们需要在游戏中加入图片和声音效果,这可以通过引入相关库来实现,常用的库有SFML和SDL。

在编程方面,我们需要按照如下步骤进行:

1. 定义游戏角色,其中包括马里奥、怪物、障碍物等。

2. 设计游戏主界面,包括背景、计分板等。

3. 实现按键响应,包括马里奥角色的移动、跳跃等操作。

4. 设计游戏规则,包括碰撞检测、游戏结束判断等。

5. 最后,我们需要将游戏界面实时刷新,以显示游戏进程和操作结果。

下面是一个简单的马里奥游戏代码示例:


#include <iostream>

#include <windows.h>

#include <conio.h>

#include <cstdlib>

#include <ctime>

using namespace std;

const int width = 65;

const int height = 30;

char character = '@';

char brick = '=';

char cloud = '#';

char mushroom = '*';

char monster = 'M';

char road = '-';

char space = ' ';

int score = 0;

int dx[] = 0;

int dy[] = -1;

bool done;

bool hit;

int x, y, mx, my;

int nowx, nowy;

int play_x[5], play_y[5];

char board[height][width];

void ScreenSet()

{

  for(int i = 1 ; i <= height ; i++)

  {

    for(int j = 1 ; j <= width ; j++)

    {

      if(i == height) board[i][j] = road;

      else if(i == 1 || i == 2 || j == 1 || j == width) board[i][j] = cloud;

      else board[i][j] = space;

    }

  }

}

void Stop_Draw()

{

  for(int i = 1 ; i <= height ; i++)

  {

    for(int j = 1 ; j <= width ; j++)

    {

      if(i == 1 || j == 1 || j == width) cout<<cloud;

      else if(i == 3 && (j == 2 || j == 3 || j == 4 || j == 9 || j == 10 || j == 11)) cout<<brick;

      else if(i == 4 && (j == 2 || j == 3 || j == 4 || j == 9 || j == 10 || j == 11)) cout<<brick;

      else if(i == 5 && (j == 2 || j == 3 || j == 4 || j == 9 || j == 10 || j == 11)) cout<<brick;

      else if(i == 7 && (j == 1 || j == 2 || j == 4 || j == 5 || j == 6 || j == 8 || j == 9 || j == 10 || j == width)) cout<<brick;

      else if(i == 8 && (j == 1 || j == 2 || j == 4 || j == 5 || j == 6 || j == 8 || j == 9 || j == 10 || j == width)) cout<<brick;

      else if(i == 9 && (j == 1 || j == 2 || j == 4 || j == 5 || j == 6 || j == 9 || j == 10 || j == width)) cout<<brick;

      else if(i == 10 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9 || j == width)) cout<<brick;

      else if(i == 11 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9 || j == width)) cout<<brick;

      else if(i == 12 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9 || j == width)) cout<<brick;

      else if(i == 13 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9 || j == width)) cout<<brick;

      else if(i == 14 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9)) cout<<brick;

      else cout<<space;

    }

    cout<<endl;

  }

  cout<<"\n\n\t\tHit any key to continue"<<endl;

  getch();

  system("cls");

}

int RP(int x)

{

  return rand()%x;

}

bool HitRun_Check(int x,int y)

{

  if(board[x][y] == monster || board[x][y] == mushroom || board[x][y] == brick)

  

    hit = true;

    return true;

  

  else return false;

}

void DrawBoard()

{

  board[y][x] = character;

  if(board[my][mx] == monster) //물건을 먹었을 때

  {

    score += 10;

    mx = RP(width - 2) + 2;

    my = RP(height - 15) + 15;

    board[my][mx] = monster;

  }

  if(board[nowy][nowx] == mushroom) //버섯을 먹었을 때

  {

    score += 50;

    nowx = RP(width - 2) + 2;

    nowy = RP(height - 15) + 15;

    board[nowy][nowx] = mushroom;

  }

  if(HitRun_Check(y,x)) done = true; //물건을 건드리면

  for(int i = 1 ; i <= height ; i++)

  {

    for(int j = 1 ; j <= width ; j++)

    {

      cout<<board[i][j];

    }

    cout<<endl;

  }

  cout<<"\n\n\t\tScore : "<<score<<endl;

}

int MAP()

{

  mx = RP(width - 2) + 2;

  my = RP(height - 15) + 15;

  board[my][mx] = monster;

  for(int i = 1 ; i <= 5 ; i++)

  {

    plan_x[i] = RP(width - 2) + 2;

    plan_y[i] = RP(height - 15) + 15;

    board[plan_y[i]][plan_x[i]] = plan[i];

  }

  DrawBoard();

  nowx = RP(width - 2) + 2;

  nowy = RP(height - 15) + 15;

  board[nowy][nowx] = mushroom;

  while(!done)

  {

    if(kbhit())

    {

      char ch = getch();

      if(ch == 'w' || ch == 'W')

      {

        if(board[y - 1][x] != brick)

        {

          board[y][x] = space;

          y--;

        }

      }

      if(ch == 's' || ch == 'S')

      {

        if(board[y + 1][x] != brick)

        {

          board[y][x] = space;

          y++;

        }

      }

      if(ch == 'a' || ch == 'A')

      {

        board[y][x] = space;

        if(board[y][x - 1] != brick) x--;

      }

      if(ch == 'd' || ch == 'D')

      {

        board[y][x] = space;

        if(board[y][x + 1] != brick) x++;

      }

    }

    for(int i = 1 ; i <= 5 ; i++)

    {

      int tempx = plan_x[i] + dx[i % 4];

      int tempy = plan_y[i] + dy[i % 4];

      if(HitRun_Check(tempy, tempx) || board[plan_y[i] + dy[i % 4]][plan_x[i] + dx[i % 4]] == brick || (plan_x[i] + dx[i % 4] == x && plan_y[i] + dy[i % 4] == y))

      {

        if(i % 2 == 0) plan_x[i] += dx[(i + 1) % 4];

        else plan_y[i] += dy[(i + 1) % 4];

      }

      else

      {

        board[plan_y[i]][plan_x[i]] = space;

        plan_x[i] += dx[i % 4];

        plan_y[i] += dy[i % 4];

        board[plan_y[i]][plan_x[i]] = plan[i];

      }

    }

    DrawBoard();

    Sleep(50);

    system("cls");

  }

  return score;

}

int main()

{

  done = false;

  hit = false;

  ScreenSet();

  Stop_Draw();

  x = RP(width - 2) + 2;

  y = RP(height - 15) + 15;

  MAP();

  system("pause");

  return 0;

}

以上简单介绍了如何使用C++实现马里奥游戏的开发步骤和示例代码,有需要的程序员可以更进一步地探索如何优化和修改游戏程序,为玩家带来更好的游戏体验。

  
  
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