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C++马里奥游戏代码实现
2023-07-05 08:30:19 深夜i     46     0
C++ 马里奥游戏 代码 实现 游戏开发

近年来,游戏开发越来越受到程序员的关注,不少程序员喜欢利用自己的编程技能实现一些简单的小游戏,其中马里奥游戏是较为经典的一款游戏。下面我们来介绍一下如何使用C++制作马里奥游戏。

首先,我们需要安装一个C++编译器,这里推荐使用Visual Studio或者CodeBlocks。接着,我们需要在游戏中加入图片和声音效果,这可以通过引入相关库来实现,常用的库有SFML和SDL。

在编程方面,我们需要按照如下步骤进行:

1. 定义游戏角色,其中包括马里奥、怪物、障碍物等。

2. 设计游戏主界面,包括背景、计分板等。

3. 实现按键响应,包括马里奥角色的移动、跳跃等操作。

4. 设计游戏规则,包括碰撞检测、游戏结束判断等。

5. 最后,我们需要将游戏界面实时刷新,以显示游戏进程和操作结果。

下面是一个简单的马里奥游戏代码示例:

#include <iostream>
#include <windows.h>
#include <conio.h>
#include <cstdlib>
#include <ctime>
using namespace std;
const int width = 65;
const int height = 30;
char character = '@';
char brick = '=';
char cloud = '#';
char mushroom = '*';
char monster = 'M';
char road = '-';
char space = ' ';
int score = 0;
int dx[] = 0;
int dy[] = -1;
bool done;
bool hit;
int x, y, mx, my;
int nowx, nowy;
int play_x[5], play_y[5];
char board[height][width];
void ScreenSet()
{
  for(int i = 1 ; i <= height ; i++)
  {
    for(int j = 1 ; j <= width ; j++)
    {
      if(i == height) board[i][j] = road;
      else if(i == 1 || i == 2 || j == 1 || j == width) board[i][j] = cloud;
      else board[i][j] = space;
    }
  }
}
void Stop_Draw()
{
  for(int i = 1 ; i <= height ; i++)
  {
    for(int j = 1 ; j <= width ; j++)
    {
      if(i == 1 || j == 1 || j == width) cout<<cloud;
      else if(i == 3 && (j == 2 || j == 3 || j == 4 || j == 9 || j == 10 || j == 11)) cout<<brick;
      else if(i == 4 && (j == 2 || j == 3 || j == 4 || j == 9 || j == 10 || j == 11)) cout<<brick;
      else if(i == 5 && (j == 2 || j == 3 || j == 4 || j == 9 || j == 10 || j == 11)) cout<<brick;
      else if(i == 7 && (j == 1 || j == 2 || j == 4 || j == 5 || j == 6 || j == 8 || j == 9 || j == 10 || j == width)) cout<<brick;
      else if(i == 8 && (j == 1 || j == 2 || j == 4 || j == 5 || j == 6 || j == 8 || j == 9 || j == 10 || j == width)) cout<<brick;
      else if(i == 9 && (j == 1 || j == 2 || j == 4 || j == 5 || j == 6 || j == 9 || j == 10 || j == width)) cout<<brick;
      else if(i == 10 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9 || j == width)) cout<<brick;
      else if(i == 11 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9 || j == width)) cout<<brick;
      else if(i == 12 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9 || j == width)) cout<<brick;
      else if(i == 13 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9 || j == width)) cout<<brick;
      else if(i == 14 && (j == 1 || j == 2 || j == 3 || j == 4 || j == 5 || j == 6 || j == 7 || j == 8 || j == 9)) cout<<brick;
      else cout<<space;
    }
    cout<<endl;
  }
  cout<<"\n\n\t\tHit any key to continue"<<endl;
  getch();
  system("cls");
}
int RP(int x)
{
  return rand()%x;
}
bool HitRun_Check(int x,int y)
{
  if(board[x][y] == monster || board[x][y] == mushroom || board[x][y] == brick)
  
    hit = true;
    return true;
  
  else return false;
}
void DrawBoard()
{
  board[y][x] = character;
  if(board[my][mx] == monster) //물건을 먹었을 때
  {
    score += 10;
    mx = RP(width - 2) + 2;
    my = RP(height - 15) + 15;
    board[my][mx] = monster;
  }
  if(board[nowy][nowx] == mushroom) //버섯을 먹었을 때
  {
    score += 50;
    nowx = RP(width - 2) + 2;
    nowy = RP(height - 15) + 15;
    board[nowy][nowx] = mushroom;
  }
  if(HitRun_Check(y,x)) done = true; //물건을 건드리면
  for(int i = 1 ; i <= height ; i++)
  {
    for(int j = 1 ; j <= width ; j++)
    {
      cout<<board[i][j];
    }
    cout<<endl;
  }
  cout<<"\n\n\t\tScore : "<<score<<endl;
}
int MAP()
{
  mx = RP(width - 2) + 2;
  my = RP(height - 15) + 15;
  board[my][mx] = monster;
  for(int i = 1 ; i <= 5 ; i++)
  {
    plan_x[i] = RP(width - 2) + 2;
    plan_y[i] = RP(height - 15) + 15;
    board[plan_y[i]][plan_x[i]] = plan[i];
  }
  DrawBoard();
  nowx = RP(width - 2) + 2;
  nowy = RP(height - 15) + 15;
  board[nowy][nowx] = mushroom;
  while(!done)
  {
    if(kbhit())
    {
      char ch = getch();
      if(ch == 'w' || ch == 'W')
      {
        if(board[y - 1][x] != brick)
        {
          board[y][x] = space;
          y--;
        }
      }
      if(ch == 's' || ch == 'S')
      {
        if(board[y + 1][x] != brick)
        {
          board[y][x] = space;
          y++;
        }
      }
      if(ch == 'a' || ch == 'A')
      {
        board[y][x] = space;
        if(board[y][x - 1] != brick) x--;
      }
      if(ch == 'd' || ch == 'D')
      {
        board[y][x] = space;
        if(board[y][x + 1] != brick) x++;
      }
    }
    for(int i = 1 ; i <= 5 ; i++)
    {
      int tempx = plan_x[i] + dx[i % 4];
      int tempy = plan_y[i] + dy[i % 4];
      if(HitRun_Check(tempy, tempx) || board[plan_y[i] + dy[i % 4]][plan_x[i] + dx[i % 4]] == brick || (plan_x[i] + dx[i % 4] == x && plan_y[i] + dy[i % 4] == y))
      {
        if(i % 2 == 0) plan_x[i] += dx[(i + 1) % 4];
        else plan_y[i] += dy[(i + 1) % 4];
      }
      else
      {
        board[plan_y[i]][plan_x[i]] = space;
        plan_x[i] += dx[i % 4];
        plan_y[i] += dy[i % 4];
        board[plan_y[i]][plan_x[i]] = plan[i];
      }
    }
    DrawBoard();
    Sleep(50);
    system("cls");
  }
  return score;
}
int main()
{
  done = false;
  hit = false;
  ScreenSet();
  Stop_Draw();
  x = RP(width - 2) + 2;
  y = RP(height - 15) + 15;
  MAP();
  system("pause");
  return 0;
}

以上简单介绍了如何使用C++实现马里奥游戏的开发步骤和示例代码,有需要的程序员可以更进一步地探索如何优化和修改游戏程序,为玩家带来更好的游戏体验。

  
  
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