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"C++编写的飞机大战游戏代码"
2023-06-27 01:04:21 深夜i     --     --
C++ 飞机大战游戏 代码 游戏开发 程序设计

C++编写的飞机大战游戏代码

飞机大战游戏是一个经典的游戏,它利用了游戏玩家的操作反应能力和思维能力,让人感到快乐和满足。如果想学习C++编程语言,可以尝试编写一个飞机大战游戏,这有助于提高你的编程技能和沉淀你的经验。下面就是一个简单的C++编写的飞机大战游戏代码。

在编写游戏代码之前,首先需要列出游戏的需求和流程。飞机大战游戏的需求和流程如下:

需求:

- 游戏场景是一个空中的背景,有无数个障碍物随机出现。玩家操作飞机,避开障碍物并打落敌人的飞机,获取游戏分数。

- 游戏分数需要记录下来,玩家可以在游戏结束后看到自己的得分。

- 玩家可以通过键盘操作飞机的移动,并发射子弹攻击敌人的飞机。

- 敌人的飞机需要随机出现,并向着玩家的飞机移动,直到碰撞才会导致游戏结束。

流程:

- 游戏开始,初始化场景和玩家的飞机,开始循环。

- 循环中实时更新玩家的飞机位置,添加子弹和障碍物,判断敌人是否出现并移动。

- 判断玩家的飞机是否碰到了障碍物或敌人,如果是则游戏结束。

- 玩家射杀敌人的飞机可以得到游戏分数,分数需要实时显示出来。

- 循环结束后,显示游戏结束画面和玩家得分。

接下来是C++编写的飞机大战游戏代码,代码包括三个文件:main.cpp、Plane.h、Plane.cpp。其中main.cpp是程序入口,Plane.h和Plane.cpp分别定义了飞机类的属性和方法。

main.cpp:


#include <iostream>

#include <iomanip>

#include <ctime>

#include "Plane.h"

using namespace std;

const int MAX_BULLET_NUM = 10;

const int MAX_OBSTACLE_NUM = 50;

const int MAX_ENEMY_NUM = 5;

const int MAX_SCORE_NUM = 100;

const int FRAME_RATE = 30;

void gameLoop(int, int);

void showGameover(int);

int main() {

  srand(time(NULL));

  int width = 60, height = 20;

  gameLoop(width, height);

  return 0;

}

void gameLoop(int width, int height) {

  Plane* myplane = new Plane(width / 2, height - 2);

  Plane* enemies[MAX_ENEMY_NUM];

  for (int i = 0; i < MAX_ENEMY_NUM; i++) {

    enemies[i] = NULL;

  }

  int bullet_num = 0;

  Plane* bullets[MAX_BULLET_NUM];

  for (int i = 0; i < MAX_BULLET_NUM; i++) {

    bullets[i] = NULL;

  }

  int obstacle_num = 0;

  Plane* obstacles[MAX_OBSTACLE_NUM];

  for (int i = 0; i < MAX_OBSTACLE_NUM; i++) {

    obstacles[i] = NULL;

  }

  int score = 0, score_num = 0;

  while (true) {

    myplane->updatePlane();

    if (rand() % 100 < 5) {

      for (int i = 0; i < MAX_ENEMY_NUM; i++) {

        if (enemies[i] == NULL) {

          enemies[i] = new Plane(rand() % width, 0);

          break;

        }

      }

    }

    for (int i = 0; i < MAX_ENEMY_NUM; i++) {

      if (enemies[i] != NULL) {

        enemies[i]->movePlane(myplane);

      }

    }

    if (rand() % 100 < 10) {

      for (int i = 0; i < MAX_OBSTACLE_NUM; i++) {

        if (obstacles[i] == NULL) {

          obstacles[i] = new Plane(rand() % width, 0);

          break;

        }

      }

    }

    for (int i = 0; i < MAX_BULLET_NUM; i++) {

      if (bullets[i] != NULL) {

        bullets[i]->movePlane(myplane);

        for (int j = 0; j < MAX_ENEMY_NUM; j++) {

          if (enemies[j] != NULL && bullets[i]->checkCollision(enemies[j])) {

            score += 10;

            delete enemies[j];

            enemies[j] = NULL;

            delete bullets[i];

            bullets[i] = NULL;

            break;

          }

        }

        for (int j = 0; j < MAX_OBSTACLE_NUM; j++) {

          if (obstacles[j] != NULL && bullets[i]->checkCollision(obstacles[j])) {

            delete bullets[i];

            bullets[i] = NULL;

            break;

          }

        }

      }

    }

    if (rand() % 100 < 15) {

      score_num++;

      if (score_num >= MAX_SCORE_NUM)

        score_num = 0;

      

    }

    if (rand() % 100 < 5) {

      for (int i = 0; i < MAX_BULLET_NUM; i++) {

        if (bullets[i] == NULL) {

          bullets[i] = new Plane(myplane->x, myplane->y - 1);

          break;

        }

      }

    }

    for (int i = 0; i < MAX_ENEMY_NUM; i++) {

      if (enemies[i] != NULL && enemies[i]->checkCollision(myplane)) {

        showGameover(score);

        return;

      }

    }

    for (int i = 0; i < MAX_OBSTACLE_NUM; i++) {

      if (obstacles[i] != NULL && obstacles[i]->checkCollision(myplane)) {

        showGameover(score);

        return;

      }

    }

    cout << "Score: " << setw(5) << setfill('0') << score_num << " ";

    cout << "Health: " << setw(2) << setfill('0') << myplane->health << endl;

    for (int i = 0; i < height; i++) {

      for (int j = 0; j < width; j++) {

        if (i == myplane->y && j == myplane->x)

          cout << "A";

         else {

          bool printed = false;

          for (int k = 0; k < MAX_ENEMY_NUM; k++) {

            if (enemies[k] != NULL && enemies[k]->x == j && enemies[k]->y == i)

              cout << "E";

              printed = true;

              break;

            

          }

          if (!printed) {

            for (int k = 0; k < MAX_BULLET_NUM; k++) {

              if (bullets[k] != NULL && bullets[k]->x == j && bullets[k]->y == i)

                cout << "|";

                printed = true;

                break;

              |";

                printed = true;

                break;

              }

            }

          }

          if (!printed) {

            for (int k = 0; k < MAX_OBSTACLE_NUM; k++) {

              if (obstacles[k] != NULL && obstacles[k]->x == j && obstacles[k]->y == i)

                cout << "#";

                printed = true;

                break;

              

            }

          }

          if (!printed)

            cout << ".";

          

        }

      }

      cout << endl;

    }

    for (int i = 0; i < MAX_BULLET_NUM; i++) {

      if (bullets[i] != NULL && (bullets[i]->y < 0 || bullets[i]->y >= height)) {

        delete bullets[i];

        bullets[i] = NULL;

      }

    }

    for (int i = 0; i < MAX_ENEMY_NUM; i++) {

      if (enemies[i] != NULL && enemies[i]->y >= height) {

        delete enemies[i];

        enemies[i] = NULL;

        score_num += 10;

        if (score_num >= MAX_SCORE_NUM) {

          score += 10;

          score_num = 0;

        }

      }

    }

    for (int i = 0; i < MAX_OBSTACLE_NUM; i++) {

      if (obstacles[i] != NULL && obstacles[i]->y >= height) {

        delete obstacles[i];

        obstacles[i] = NULL;

      }

    }

    Sleep(1000 / FRAME_RATE);

    system("cls");

  }

}

void showGameover(int score) {

  system("cls");

  cout << "Game Over!" << endl;

  cout << "Score: " << score << endl;

}

Plane.h:


#pragma once

#include <cstdlib>

#include <iostream>

#include <Windows.h>

using namespace std;

class Plane {

public:

  int x, y;

  int health;

  int speed;

  Plane(int, int);

  ~Plane();

  void updatePlane();

  void movePlane(Plane*);

  bool checkCollision(Plane*);

  void damagePlane(int);

private:

  int last_update_frame;

};

Plane::Plane(int init_x, int init_y) {

  x = init_x;

  y = init_y;

  health = 3;

  speed = 1;

  last_update_frame = GetTickCount();

}

Plane::~Plane()

void Plane::updatePlane() {

  if (GetTickCount() - last_update_frame >= 1000 / FRAME_RATE) {

    last_update_frame = GetTickCount();

    if (health > 0) {

      int key = 0;

      if (kbhit()) {

        key = getch();

      }

      if (key == ' ')

        health--;

      

      if (key == 'a' && x > 0)

        x--;

      

      if (key == 'd' && x < 59) {

        x++;

      }

      if (key == 'w' && y > 0)

        y--;

      

      if (key == 's' && y < 19) {

        y++;

      }

    } else

      x = -1;

      y = -1;

    

  }

}

void Plane::movePlane(Plane* target) {

  if (y < target->y && y < 19) {

    y += speed;

  }

  if (y > target->y && y > 0)

    y -= speed;

  

  if (x < target->x && x < 59) {

    x += speed;

  }

  if (x > target->x && x > 0)

    x -= speed;

  

}

bool Plane::checkCollision(Plane* target) {

  return (abs(x - target->x) < 2) && (abs(y - target->y) < 2);

}

void Plane::damagePlane(int damage)

  health -= damage;

Plane.cpp:


#include "Plane.h"

Plane::Plane(int init_x, int init_y) {

  x = init_x;

  y = init_y;

  health = 3;

  speed = 1;

  last_update_frame = GetTickCount();

}

Plane::~Plane()

void Plane::updatePlane() {

  if (GetTickCount() - last_update_frame >= 1000 / FRAME_RATE) {

    last_update_frame = GetTickCount();

    if (health > 0) {

      int key = 0;

      if (kbhit()) {

        key = getch();

      }

      if (key == ' ')

        health--;

      

      if (key == 'a' && x > 0)

        x--;

      

      if (key == 'd' && x < 59) {

        x++;

      }

      if (key == 'w' && y > 0)

        y--;

      

      if (key == 's' && y < 19) {

        y++;

      }

    } else

      x = -1;

      y = -1;

    

  }

}

void Plane::movePlane(Plane* target) {

  if (y < target->y && y < 19) {

    y += speed;

  }

  if (y > target->y && y > 0)

    y -= speed;

  

  if (x < target->x && x < 59) {

    x += speed;

  }

  if (x > target->x && x > 0)

    x -= speed;

  

}

bool Plane::checkCollision(Plane* target) {

  return (abs(x - target->x) < 2) && (abs(y - target->y) < 2);

}

void Plane::damagePlane(int damage)

  health -= damage;

以上就是一个简单的C++编写的飞机大战游戏代码,你可以在此代码上进行修改和扩展,实现更多的游戏需求和功能。

  
  

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